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01.01.2019

Neverwinter Nights 3 Downloads Bioware

95

Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k. Neverwinter Nights is a third-person role-playing video game developed by BioWare. Interplay Entertainment was originally set to publish the game, but financial difficulties led to it being taken over by Infogrames, who released the game under their Atari range of titles. It was released for Microsoft Windows on June 18, 2002. BioWare later released a Linux client in June 2003, requiring a.

Fixes • We fixed certain armour pads (specifically, belts and shoulder pads) disappearing when re-equipping a item. • Server resource management on Linux in certain memory configurations has been fixed. • We fixed a floating point inaccuracy that made the player character skew aside ever so slightly when WASDing. • The conversation UI has been fixed to not shift off screen when using UI scaling and having the Inventory/Char sheet open at the same time.

• We fixed held equipment not becoming transparent when the character model did so (for example, when casting Invisibility.) • Toolset: Area ambient sounds and music has been brought back to life. • Toolset: We removed the requirement that the mouse be over an object to translate it on the Z-axis (with Alt+Left Mouse Button). • Toolset: The tile properties light select color UI is no longer truncated when using windows-native screen scaling. • We fixed a double-free in the PLT system, which has lead to crashes when multiple objects with the same texture would show.

• A crash when reloading LTRs was fixed. • Crashes in nwscript functions resulting from bad parameters have been addressed: CopyItemAndModify, GetNearestCreatureToLocation • Linux only: Database names are now case-insensitive, so DestroyCampaignDatabase() now works as expected.

Client Changes Features • We added a new experimental full screen shader effect: Sharpen. It’s disabled by default, so you have to go into Options, Advanced Effects to try it out. • MacOS now defaults to “Desktop” style fullscreen mode (Borderless Fullscreen). This allows you to switch spaces. To make use of it on existing setups, set FullScreenDesktopMode=1 in nwn.ini. Resmed apnealink air software download. • The name generator tables for all races (including custom) are now configurable in racialtypes.2da.

• We turned Depth Of Field off by default (only for new installs). This will be re-enabled once it works better in conversations.

• The SSAO FBO has been updated to use 25% fewer GPU cycles. Fixes • We addressed one of the major crashes people were seeing on Intel GPUs. Matters should now be much improved for some players, however we are continuing to work on Intel-related issues. • The high contrast shader has been tweaked so that the fog colour is not impacted anymore. • Issues with playing Premium Modules in multiplayer have been addressed. • We fixed a resource management issue when entering areas; resulting in crashes on area load screens.

• Loading save games now works with encrypted premium module saves. • We fixed where object visual transforms would not apply immediately when spawning or loading objects into an area. • Text bubbles now move alongside any applied visual transforms. • Some people were seeing “Could not translate address” when attempting to connect to servers, especially when attempting to connect via icon shortcuts. This has been fixed.

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01.01.2019

Neverwinter Nights 3 Downloads Bioware

17

Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k. Neverwinter Nights is a third-person role-playing video game developed by BioWare. Interplay Entertainment was originally set to publish the game, but financial difficulties led to it being taken over by Infogrames, who released the game under their Atari range of titles. It was released for Microsoft Windows on June 18, 2002. BioWare later released a Linux client in June 2003, requiring a.

Fixes • We fixed certain armour pads (specifically, belts and shoulder pads) disappearing when re-equipping a item. • Server resource management on Linux in certain memory configurations has been fixed. • We fixed a floating point inaccuracy that made the player character skew aside ever so slightly when WASDing. • The conversation UI has been fixed to not shift off screen when using UI scaling and having the Inventory/Char sheet open at the same time.

• We fixed held equipment not becoming transparent when the character model did so (for example, when casting Invisibility.) • Toolset: Area ambient sounds and music has been brought back to life. • Toolset: We removed the requirement that the mouse be over an object to translate it on the Z-axis (with Alt+Left Mouse Button). • Toolset: The tile properties light select color UI is no longer truncated when using windows-native screen scaling. • We fixed a double-free in the PLT system, which has lead to crashes when multiple objects with the same texture would show.

• A crash when reloading LTRs was fixed. • Crashes in nwscript functions resulting from bad parameters have been addressed: CopyItemAndModify, GetNearestCreatureToLocation • Linux only: Database names are now case-insensitive, so DestroyCampaignDatabase() now works as expected.

Client Changes Features • We added a new experimental full screen shader effect: Sharpen. It’s disabled by default, so you have to go into Options, Advanced Effects to try it out. • MacOS now defaults to “Desktop” style fullscreen mode (Borderless Fullscreen). This allows you to switch spaces. To make use of it on existing setups, set FullScreenDesktopMode=1 in nwn.ini. Resmed apnealink air software download. • The name generator tables for all races (including custom) are now configurable in racialtypes.2da.

• We turned Depth Of Field off by default (only for new installs). This will be re-enabled once it works better in conversations.

• The SSAO FBO has been updated to use 25% fewer GPU cycles. Fixes • We addressed one of the major crashes people were seeing on Intel GPUs. Matters should now be much improved for some players, however we are continuing to work on Intel-related issues. • The high contrast shader has been tweaked so that the fog colour is not impacted anymore. • Issues with playing Premium Modules in multiplayer have been addressed. • We fixed a resource management issue when entering areas; resulting in crashes on area load screens.

• Loading save games now works with encrypted premium module saves. • We fixed where object visual transforms would not apply immediately when spawning or loading objects into an area. • Text bubbles now move alongside any applied visual transforms. • Some people were seeing “Could not translate address” when attempting to connect to servers, especially when attempting to connect via icon shortcuts. This has been fixed.